Wintergrasp is in Northrend and was introduced to the game as part of the Wrath of the Lich King Expansion. It is a large PvP zone between Dragonblight and Sholazar Basin. The the Wintergrasp Fortress can be under either Alliance or Horde control. There is a battle every few hours. The faction that controls the Keep tries to defend it.
Wintergrasp has a global timer that lets players know when the next battle for the zone will be. You can access the timer through the world map and the count down updates every five seconds.
You can use the portal that opens near the Battlemasters in Dalaran to get in. It appears at the beginning of each battle. You can fly to Wintergrasp if you have the cold weather flying skill for Northrend. Wintergrasp is a no fly zone and when you are above it you are dismounted and parachute to the ground. Only characters of level 50 or higher can enter Wintergrasp.
Battles can last up to 35 minutes and there are two and half hours between battles.
The portal back to Dalaran blongs to the faction in control of Wintergrasp. The other faction can run to the perimeter and fly out to leave the zone.
The defending team tries to stop the opposing side from busting through the walls and clicking on the artifact before time runs out.
The attackers hold the 3 towers to south of the map. The defenders hold the 4 towers at the corners of Wintergrasp Fortress. The towers are defended by turrets and manned with players. Attackers earn bonus honor for destroying the fortress towers before capturing the Keep. The faction that controls Wintergrasp has access to the Vault of Archavon raid.
There are many daily PvP quests in Wintergrasp. Quests Provide honor points, gold, and Marks of Honor. The defenders quest givers are in the Fortress. The attackers quest givers are near the starting graveyard. Honor can be exchanged for items at a vendor east of the “Keep” door.
One side will receive a tenacity buff if they out numbered. The tenacity buff increases health and damage output. The smaller faction will be very difficult to beat one on one.
Vehicles in Wintergrasp
Vehicles are very important because they are used to destroy walls and towers. You can get vehicles in the six Goblin Workshops. One is at the Fortress for defenders. One is at the south end of the map that belongs to the attackers. One is in the east that is neutral, and one in the west that is neutral. You can captured the neutral Workshops by having enough players of your faction near the flag. The more Workshops the faction has, the more vehicles they can bring on the field.
The three types of vehicles in Wintergrasp are: Demolishers, Catapults, and Siege Engines.
Demolishers throw boulders and have a battering ram for smashing walls and buildings. The Demolisher can hold one pilot and two passengers. The passengers can cast some spells from their seats.
Catapults are small one man vehicles. Catapults have a medium range Plague Barrel that damages structures and creates a toxic cloud that damages enemy players. Catapults also have a short range flame breath for burning anyone nearby
Siege Engines can hold a driver, a gunner, and two passengers and is the heaviest vehicle players can build in Wintergrasp. Siege Engines have a ram that can do a lot of damage to structures and knock players back. They also have a long range cannon manned by a player in the gunner position. Passengers on the Siege Engine can’t be targeted so its a good place to take cover if you need to.
RP-GGs can be picked up near a friendly Goblin Workshop. RP-GGs can carry 5 rounds and are hand held Rocket Propelled Goblin Grenade Launchers. RP-GGs can take out enemy vehicles and have good range. They have longer range when your riding a Demolisher. It is difficult to hit things with an RP-GGs because they take a long time to fire.